There was a time when I loved board games.. more than you probably knew about board-game design.
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Designers are becoming more focussed on the experience the players are having, and are using a stronger tool kit to build better games,” Geoff Engelstein, who teaches board-game design at New York University and co-authored the encyclopedia of game mechanics, told me. In older games, he said, such as Risk and Monopoly, the goal was, frequently, to tear everyone else down, but in newer games this is often impossible; in the train game Ticket to Ride, for example, you can’t destroy other players’ tracks. It’s also become less common to lose a turn, which makes players less engaged, and games are increasingly designed to prevent blowouts by winners. Rob Daviau, the co-designer of Pandemic Legacy, the current No. 2 game on BoardGameGeek, is a co-owner of Restoration Games, a company that republishes older games while updating their mechanics. One common shift, he said, is from post-decision luck to pre-decision luck. Instead of striking a monster and then rolling the dice to see if you’ve caused damage, you roll the dice first, then have to get creative about how to use what you’ve rolled.
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And what better group that board gamers to organize a union?
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