GOOSE -n
A bird that supplies quills for writing. These, by some occult process of nature, are penetrated and suffused with various degrees of the bird's intellectual energies and emotional character, so that when inked and drawn mechanically across paper by a person called an "author," there results a very fair and accurate transcript of the fowl's thought and feeling. The difference in geese, as discovered by this ingenious method, is considerable: many are found to have only trivial and insignificant powers, but some are seen to be very great geese indeed.
The Devil's Dictionary: Ambrose Bierce
I've had four conversations this past week about the direction of art given new technology and that catch-all buzzword term "AI" Two of the people seemed convinced it was going to kill art and put artists out of business. Their arguments were basically 'skill, particularly technical skill, isn't needed with AI' and why would anyone look at a film or listen to music when they could just ask a computer to whip up something for them that they'd love.
These sort of arguments have been around since photography started becoming readily available around the time of the American Civil War. Why would anyone learn art or hire an artist? Film and radio were going to put theaters out of business, the theremin was going to kill the violin (!), CG was going to kill the acting profession and so on. And now we're hearing similar arguments.
Capturing someone's voice without permission should be banned.. the same with their likeness, but LLMs are never going to write clear and compelling scripts given how they work. They can and do write scripts and tens of thousands of GPT generated books have flooded Amazon, but clever and compelling, they're not.
There will be people who figure out how to use these technologies for art of one form or another of varying degrees of cleverness. Unsurprisingly there's already a lot of effort in pornography, artificial voices to narrate audiobooks, ML driven image editing tools like Photoshop and even smartphones.
One of the more interesting areas is in the storytelling part of console type computer games (arguably some of that is coming to phones, but perhaps the high end is more interesting in the short term). There's interest in making NPC (non-player character) interactions more realistic. These are the extra characters you can't control, but they're in the world space of the game. I'm aware of a few sort of rough approaches Down the road a bit NPCs may have more realistic interactions, but it's still much more structured that - say - telling the computer to just put together something without structure.
Like the art of today I don't think you'll see much success in the long tail. Something special - often a combination of luck, talent and timing - will still be necessary. Students studying the arts won't be wasting their time any more than they are today. Actively doing art can fire your imagination and increase your ability to sense and think about the world. Even a modest background can be useful in any number of fields. And I suspect we'll see and hear a few wonderful expressions of human creativity along with a lot of garbage - just like today.
If you're interested in the technology and art of where all of this may be going the best resource I know is Lynn Cherny's Things I Think Are Awesome substack. I've known Lynn since the mid 90s.. she's always been deep in these areas. $6 month/$50 year
Also Amy Goodchild shows how she generates meaningful nonsense as an artform using a simple homebrew generative system.