minipost
I thought we were past the hype stage. 3d printing has been around for about three decades and has undergone a couple of "gee-whiz - this is the next PC .. the next Internet" hype stages. Recently a friend mentioned a futurist was pushing it and a few other technologies as a way out of many of our problems. It has it's place, but in the grand scheme of things it's still very much a niche player. Once you get past prototyping or technically difficult shapes you run into the fact that it offers a limited palate of materials, is usually much more expensive than other techniques in volume and often comes with environmental and health issues.
I've been playing with it as a hobbyist for about fifteen years. I like making things and some shapes are too complex to use conventional tools. It's fun to play with so give it a whirl if you like making. Rather than buy a printer go with a service bureau. Good printers are probably too expensive to justify and you don't want the noise and sometimes toxic fumes in your home. If you have some money to burn spend it on a computer controlled laser cutter or CNC milling machine...
The reasons why it's unlikely you'll be printing things at home rather than buying them in the next decade or three would fill a book. Instead here's a book recommendation that will give you background and is one of those fun references almost no one has heard about. Making It, Third Edition by Chris Lefteri. It's aimed at designers who want to learn about manufacturing processes, but is highly readable detailed over 100 production processes at a high level. It gives a sense of the importance of materials and dealing with scale and budget constraints.
The practical openings hanging automated making are equally interesting. Clothing is an area that could be huge. I've written about it a few times and good progress is being made. It also turns out to be interesting as it has great socio-economic issues.
Real innovation is rare. A fun way to spend a day over the holidays is go to your library and go through Popular Mechanics and Popular Science magazines from the 50s and 60s. These are excellent illustrations of technologies being hyped. You'll see a couple of things that worked out and hundreds that didn't. At the same time they give a sense of how popular, and perhaps necessary, building skills were around the home then.